fancy-n/display/main.js
2021-09-10 19:09:05 +02:00

141 lines
4.4 KiB
JavaScript

function distance(p1, p2) {
return Math.sqrt((p1.x-p2.x)**2 + (p1.y-p2.y)**2);
}
function directionalScale(p1, value) {
if (Math.abs(p1.x) >= Math.abs(p1.y)) {
const k = Math.abs(p1.x)/Math.abs(p1.y);
const output = {};
output.x = Math.sign(p1.x)*value;
output.y = Math.sign(p1.y)*value*k;
return output;
} else {
const k = Math.abs(p1.y)/Math.abs(p1.x);
const output = {};
output.y = Math.sign(p1.y)*value;
output.x = Math.sign(p1.x)*value*k;
return output;
}
}
class N {
constructor(world, mass=1, x=0, y=window.innerHeight - 43, bounce=0.7) {
this.pos = {};
this.vel = {};
world.addObject(this);
this.world = world;
this.mass = mass || 1;
this.pos.x = x || 0;
this.pos.y = y || window.innerHeight - 43;
this.vel.x = 0;
this.vel.y = 0;
this.bounce = bounce;
this.element = document.createElement("div");
this.element.classList.add("anN");
this.element.innerText = "n";
document.body.appendChild(this.element);
}
draw() {
this.vel.y -= this.world.gravity;
this.vel.x -= this.vel.x < 0 ? -this.world.airResistance * this.vel.x**2 : this.world.airResistance * this.vel.x**2;
this.vel.y -= this.vel.y < 0 ? -this.world.airResistance * this.vel.y**2 : this.world.airResistance * this.vel.y**2;
this.pos.x += this.vel.x;
this.pos.y += this.vel.y;
if (this.pos.x < 0 || this.pos.x > (window.innerWidth - 20)) {
this.vel.x = -this.vel.x*this.bounce;
this.vel.y = this.vel.y*this.bounce;
if (this.pos.x < 0) {
this.pos.x = 0;
} else {
this.pos.x = window.innerWidth - 20;
}
}
if (this.pos.y < -9 || this.pos.y > (window.innerHeight - 25)) {
this.vel.y = -this.vel.y*this.bounce;
this.vel.x = this.vel.x*this.bounce;
if (this.pos.y < -9) {
this.pos.y = -9;
} else {
this.pos.y = window.innerHeight - 25;
}
}
/*if (mouseDown) {
if (distance(this.pos, {x: cursorX, y: cursorY}) > 5) {
const force = directionalScale({
x: cursorX - this.pos.x,
y: cursorY - this.pos.y
}, distance(this.pos, {x: cursorX, y: cursorY}) ** -1);
this.vel.x += force.x * 1;
document.getElementById("xForce").value = force.x+1;
this.vel.y += force.y * 1;
document.getElementById("yForce").value = force.y+1;
} else {
this.vel.x = 0;
this.vel.y = 0;
}
}*/
if (mouseDown) {
this.nudge((cursorX - this.pos.x)/50, (cursorY - this.pos.y)/50);
}
this.element.style.left = this.pos.x + "px";
this.element.style.bottom = this.pos.y + "px";
}
nudge(x=0,y=0) {
this.vel.x += x;
this.vel.y += y;
}
}
class World {
draw() {
this.objects.forEach(e => e.draw());
}
addObject(object) {
this.objects.push(object);
}
constructor(gravity=1, airResistance) {
this.gravity = gravity;
this.airResistance = airResistance || 0.001;
this.objects = [];
}
}
let world;
let n;
let cursorX;
let cursorY;
let mouseDown = false;
let mouseDownEver = false;
document.onmousedown = function(e) {
if (e.button === 0) {
mouseDown = true;
mouseDownEver = true;
document.getElementById("hint").innerText = "";
}
};
document.onmouseup = function(e) {
if (e.button === 0) {
mouseDown = false;
}
};
document.addEventListener("DOMContentLoaded", () => {
world = new World();
n = new N(world);
setInterval(() => {world.draw()}, 10);
setTimeout(() => {
if (!mouseDownEver) {
document.getElementById("hint").innerText = "This works best on a PC. Try clicking/holding your mouse. ;)"
}
}, 3000)
});
document.addEventListener("mousemove", (e) => {
cursorX = e.pageX;
cursorY = window.innerHeight - e.pageY;
});
document.addEventListener("DOMContentLoaded", () => {
let webSocket = new WebSocket("ws://localhost:8081/socket");
webSocket.addEventListener("message", (e) => {
let nudgeReq = JSON.parse(e.data);
n.nudge(nudgeReq[0] / 10, nudgeReq[1] / 10);
});
});